Plunder and Blunder

Escape The Island
Day 8 to 11

PCs:

Corus Ahlorsath
Ace Featherstone
Father Captain Bingo Goodbeard
Helmholtz

Total XP: 5,550 XP
XP per PC: 1,388 XP

Cheesy lines of the session:

No one rolled well enough :(   

 

 

 

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Medusa Lair
Day 8

PCs:

Corus Ahlorsath
Ace Featherstone
Father Captain Bingo Goodbeard
Helmholtz

Total XP: 4,000 XP
XP per PC: 1,000 XP

Cheesy lines of the session:

"Im going to make you reundead" Who said this? 

 

 

 

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Into The Forest
Day 8

The pirates Mayrog, Corus Ahlorsath and Ace Featherstone run through the forest while being chased by the regrouped Gnolls with their clan leader. As they sprint further into forest it begins to change gradually appearing more a grey and lifeless. The Gnolls give up on the chase and warn the adventurers that they’ll be waiting for them. They start heading up a cliff towards the X on the map and encounter ravine with a broken wooden rope bridge that’s hanging off the opposite side. The decide to tie a rope around a nearby tree. While Corus Ahlorsath is tying the rope a branch overhead breaks off and falls down towards Corus Ahlorsath . He manages to narrowly evade it.  Ace Featherstone flies over to other side to secure the other end of the rope. Despite going to all this effort of tying a rope they decided its best to throw the blind old lady Mayrog over the ravine and pretend to be trapeze artists with Ace Featherstone catching her in mid-air to continue the launching of the old women over the cliff. However, Corus Ahlorsath and Ace Featherstone aren’t the strongest pirates and somewhat lightly throw her. Ace Featherstone manages to catch her with one hand causing Mayrog to just fall short of landing safely. Mayrog manages to grab onto the edge of the ravine.   Corus Ahlorsath decides to use the rope which starts to gradually go slack as he climbs overs (due to them being poorly tied), despite this he makes it to the other side.

The pirates then meet a talking stone door who stops people entering the cave if they are not worthy. However, he has forgotten his riddle, but the answer was “a memory”, if they can give him a riddle for this he’ll let them pass.  Ace Featherstone quickly suggest “What can be lost but not found?” and gain entry into cave.  At this point Corus Ahlorsath and Ace Featherstone remember that they left Mayrog hanging on the edge of the ravine. As they enter stones start to levitate around Corus Ahlorsath , which Ace Featherstone then covers in oil and sets a light too (Yeah, floating torches!!!).  The walls of the cave look and feel as if they are made of decaying flesh with chunks occasionally falling off. As they walk along the corridor you walk past many stone humanoid looking creature with missing limbs. In the centre of these humanoids is a more monstrous creature. At end of the corridor they come to a large wooden door. As they all enter the door quickly closes itself locking them into a puzzle room. Corus Ahlorsath quickly solves the puzzle by slotting the cannon ball in the hole next to door at the end of winding corridor.

In the next room after some searching they find a secrete door into a room that contains heaps of treasure and Corus Ahlorsath reaches his hand into chest to have it chomp down on him. All the treasure starts to change form and they are surrounded by mimics. The mimics are quickly vanquished that’s to Mayrog sausage roll attack and Ace Featherstone manages to capture a mini mimic.   

They go on the investigate the last room of the cave and meet a man in robes mumbling to himself with completely black eyes and black tears running down his face. He is wearing an amulet that has the face of Medusa on it.  Corus Ahlorsath decides wears one of these amulets. They go onto meet Medusa and help her get the chest that submerged under magical water by forcing one of her followers consume the water much to his displeasure.    

Cheesy lines of the session:

Mayrog: “See if this unlocks you”. Sausage roll attack on mimic in form of a treasure chest/   
Ace Featherstone: “This is how you slam a door”.  Attack on mimic in the form of a door.

PCs: 

Corus Ahlorsath
Ace Featherstone
Mayrog

Total XP: 3,400 XP
XP per PC: 1,134 XP

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Meeting the Locals
Day 7 to 8

The crew docks on beach on a forgotten island, Father Captain Bingo Goodbeard has to stay on the ship as it is his gods holy day. There is debris from previously failed voyages to this island scatter across the beach. There are many bones of sailors and pirates covered in teeth marks. One skeleton has a massive pirate hat which Corus Ahlorsath] and Ace Featherstone both race to get it first. Corus Ahlorsath takes the hat as he is first in command in the absence of Father Captain Bingo Goodbeard. The hat exchanges heads and gets placed on a tree by Ace Featherstone but is eventually taken back by Corus Ahlorsath using his honed slight of hand skills.

The crew see smoke rises west part of the island and decide to invest it. To avoid the possible dangers and difficult terrain of the forest, they choose to walk along the coastline of the island. Suddenly a Giant boar and min boar rush out the bushes in a panicked state towards the crew. Corus Ahlorsath runs towards the sea, Ace Featherstone flies out the way. Shortly after two Allosaurus come charging out. Mayrog plays dead as the Allosaurus come closer and gets dinosaur drool over her. Corus Ahlorsath starts yelling and drawing attention to himself. The crew make short work of the Allosaurus, especially Ace Featherstone the tenderizer of dinosaurs punched the both them to death on the same one turn (double kill!).

As they continue their journey they spot giant scorpion and a mini scorpion. On this island it appears that living creatures have mini duplicates of themselves but it drains their life force (plot point). The crew now all have miniature version of themselves. When they get to the smoke they realize it's a campsite home to group of Gnolls. There is a fire pit in the center where they are sacrificing animals and throwing in barrels full of laughter (plot point) to appease their demon god. Ace Featherstone snuck around the campsite to take an inventory of available goods for stealing. He finds a treasure chest in the room of the Gnolls Clan Leader who is currently asleep. Corus Ahlorsath convinces the Gnolls that he is carrying out an inspection of the campsite. Both Ace Featherstone andCorus Ahlorsath work together speaking in primordial to open the chest which contains the Mace of Terror (pg 180 DMG). Corus Ahlorsath decides to hide the mace in his large pirate hat. As he exits the Gnolls notice he stored the mace and start to attack. Corus Ahlorsath uses the mace and scares off a majority of the Gnoll. One that brave manages to knock downCorus Ahlorsathand take back the Mace. But Ace Featherstone uses his fists of furry knocking down the gnoll, he then grabs the mace in midair. The rest of the crew run away into the forest before the Gnolls regroup. As they run they here the Gnoll clan leader shrieking in rage over the loss of his mace.

PC's:
Corus Ahlorsath
Ace Featherstone
Mayrog

Total XP: 3010
XP per PC: 1004

Cheesy lines of the session:

"Nature has a new pecking order" Ace Featherstone punching Allosaurus.

 

 

"Should not have rustled my feathers" Ace Featherstone punching Allosaurus.

 

 

"Didn't see that coming" Mayrog throwing dagger at Allosaurus.

 

 

"Heres to good stealth" Corus Ahlorsath sneaking in Gnoll campsite.

 

 

"Guess who having the last laugh now"  I think Corus Ahlorsath or Mayrog?

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It Begins
Day 1 to 7

The adventure begins in the Sea near the Swords Coast. The crew spies a ship in horizon with creature’s on board merrily dancing and singing.  The crew of Father Captain Bingo Goodbeard decides to approach the ship and begin to realise it belongs to the villainous pirate Didrik Pining and his crew of hobgoblins. The ships engage in battle with one another. 

During this encounter with the adventurers Didrik Pining crew was decimated. Six hobgoblins died by the following: punched to death by Ace Featherstone, head cleaved off and rapier by Corus Ahlorsath, another stab and his face sat on by Mayrog. The injured Didrik Pining retreated below deck. Meanwhile Father Captain Bingo Goodbeard had climbed to the crows perch and masterfully mounted and controlled a worg as it broke free from it cage. 

In a last ditch effort to survive or take everyone with him, Didrik Pining went to part of the ship filled with gunpowder and he lit a torch as Corus Ahlorsath followed him. Corus Ahlorsath misthrew his dagger at Didrik Pining forcing his hand and he lit the barrels. Father Captain Bingo Goodbeard crew quickly jump over back to thier ship and watch fireworks of Didrik Pining exploding ship. Didrik Pining most likely died in the blast. 

The crew follows the treasure map they found in Father Captain Bingo Goodbeard beard. As they approach the island they see the vast amount of wrecked ships and hear a faint humming in the background. They are all captivated by the beautiful song of the Sirens causing them to crash into the rocks. The battle against the Sirens is halted after one of these creature recognises Corus Ahlorsath and remembers he had help her in the past. To return the favour they allow the crew to continue their voyage. One crew member (Freddy) takes Mayrog and proceeds jumps into the sea. The crew spends the next 3 days repairing the ship.       

PC's:
Corus Ahlorsath
Ace Featherstone
Father Captain Bingo Goodbeard
Mayrog

Total XP: 3050
XP per PC: 763

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Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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